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Guidelines for Good Design
Medical We are asked by clients to review their existing
products or designs to make recommendations on improving
usability (see our Usability Bench Test). Time-and-time-again,
we find that the most common design problems cHere
are three of our favorite our top five guidelines
for good design.
Provide Unambiguous and Timely
Feedback
From our experience, this is the most pervasive problems
for user interfaces, including those for medical devices.
Providing clear and timely feedback to users on the
state of a system or the outcome of an action is critical
for learning, use, and minimizing use-related errors.
Unambiguous and timely feedback is also key to minimizing
use-related errors.
Make Things Visible
A well-designed device interface
conveys information to the user about the devices
function, operational modes, and controlling actions.
If a design
how interface is organized; workspaces
how to navigate vertically or horizontally
within the structure
includes navigation scheme.
nurses goal is to set alarm limits, but instead she
gets lost in a confusing hierachy of setup options
and screens.
labeling screens with header
adhering to strict navigation model (e.g., same "forward,"
"backward," "ok," and "go
to main menu" choices always presented in same
location)
Make the Display Flow Match the
Task Flow
Western convention is for viewers
to acquire information on a page or display by scanning
left to right and top to bottom. Screen layouts should
be designed with this in mind. In particular, when
the screen supports a commonly performed task, the
spatial organization of controls should mirror the
sequence of steps required to complete the task.
Here is a simple test of whether
the screen flow matches the task flow: on a printout
of a screen, use arrows to draw the sequence of interactions
with information or controls required to complete
the task. The "task signature" should look
something like it does in A.
If it looks like B,
the screen flow doesn't support the task flow.

"Task Signatures"
Prioritize, Prioritize, Prioritize
One difficulty companies often have
is managing the complexity of their medical software
applications. Typically, complexity comes from the
ever expanding product feature sets, as new versions
of the software "add-value" by adding more
features. New features are added to the appropriate
menus, windows, and dialogs as additional data points
and user interface controls. The end result is too
often visually cluttered, dense displays with a myriad
of commands and options.
Overly dense displays can be intimidating
to nurses, technicians, physicians, and patients.
Screen density also makes it difficult for new or
casual users to identify the data points and UI controls
needed to complete routine, high-frequency tasks.
Moreover, screen density will slow down performance
of experienced users. Using smaller, more tightly
packed controls makes people slower at selecting any
one of them, an effect immortalized by Paul Fitts
in 1954 as Fitts' Law.
Good designs adopt a "task
frequency" approach to prioritizing and organizing
product features and functions. Main screens should
present only those data points and UI controls needed
to perform routine (or otherwise important) tasks;
everything else should be relegated to secondary and
tertiary screens and popup dialogs.
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