| | Benefits
of Human Factors Reducing
errors is just one of the benefits of good human factors engineering. Well
researched and engineered designs can reduce liability and
the risk of product recalls, reduce product development costs
and shorten time to market, reduce training
and support costs, reduce product maintenance costs,
and improve customer value. Reducing
Liability and the Risk of Product Recalls
 | An
internal FDA survey found that 44% of product recalls stem from use-related errors
attributable to poor design. |  | Product
recalls are expensive. Not only are companies recalling products confronted with
the cost of recall and risk of law suites, but recalls have a negative impact
on product and corporate brand values. |  | Designing
safer products reduces the risk of recall and legal liabilities. |
Reducing Development Costs
 | A
survey of 8,000 software projects cited incomplete or changing requirements, and
lack of involvement of users as key reasons why projects exceeded budget or ran
over schedule. Getting the requirements right, up front, is key to cost management.
Helping target users visualize requirements through design prototypes is an inexpensive
way to discover, clarify, or validate requirements. Standish
Group. |  | The
cost of fixing a requirements problem late in a development cycle can be orders
of magnitude higher than the cost of addressing the same problem early on.
Rubey, Browning, and Roberts (1989), Cost effectiveness
of software QA, Proceedings of IEEE of 1989, Dayton, Ohio. |
 | Around
63% of software projects exceed their cost estimates. The top four reasons for
this are: Frequent requests for changes from users Overlooked
tasks Users' lack of understanding of their own requirements
Insufficient user-analyst communication and understanding Lederer,
A L & Prasad, J (1992) Nine Management Guidelines for Better Cost Estimating.
Communications of the ACM, 35 (2), pg 51-59. |  | Usability
failures can add $6 million to an application's cost. J.
P. Dalton Forrester Research, April 2002. |
Shortening Time to Market
 | Don't
waste time (and money) developing unnecessary features. Early human factors work,
especially usability testing of design concepts can minimize surprises at later
stages in the process, when fixing a design will introduce delays. |
 | Well
documented human factors design activities can reduce FDA concerns about device
safety and usability for 510k or PMA submissions. |  | Nailing-down
design at an early stage can reduce total development time by 30%. Cognetics.com |
Reduced Training and
Support Costs
 | Typically,
redesign according to usability principles reduces training costs by 25%.
T. Landauer The Trouble with Computers, MIT Press, 1996. |
 | Norwich
Union reduced help-desk costs by one-third by redesigning a core system according
to usability principals. The Hiser Group. |
Reduced Maintenance
Costs
 | Eighty
percent of software lifecycle costs occur after the product is released, in the
maintenance phase. Of that work, 80% is due to unmet or unforeseen user requirements;
only 20% is due to bugs or reliability problems. Karat,
C (1993) Usability Engineering in Dollars and Cents, IEEE Software, May Issue
pg 89. |  | It
is much cheaper to fix design defects early in the development process, before
it gets propagated throughout the product. Compared to fixing a design defect
during design, it is 10 times more costly to fix it during development, and 100
times more costly to fix it after the product is released. R
Pressman Software Engineering: A Practitioner's Approach, 1992. |
Improved Customer Value
 | Studies
demonstrate the fact that usability tends to float to the top in terms of a design
priority. That's true of all the research we've done regarding dozens of different
kinds of medical devices. Usability is always rated very high, if not the highest,
among the 10 or 12 most important attributes. M.
Wiklund, American Institute for Research. |  | Average
productivity improvement through products developed by user-centered design processes
is 50%. T. Landauer The Trouble with Computers,
MIT Press, 1996. |  | The
Gartner Group estimated that projects that use a prototyping approach with end-users
typically increases productivity by 25%. Harrison
et al, in Cost-justifying usability, R. Bias & D. Mayhew, 1994. |
 | "For
developers and manufacturers, the advantages of creating usable products far outweigh
the costs. The rule of thumb: every dollar invested in ease of use returns $10
to $100." ibm.com, 2001 |
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