| |
| Why
Users Are Not Good Designers by Tim
Reeves April 2005 | Some
approaches to product development advocate engaging users directly in the design
process, as co-designers. Along this line, a new client recently suggested that
we organize several joint design sessions with their clinical advisory panel,
and bring along a developer to the meetings who could incorporate the panel's
design ideas into a software prototype, "on-the-fly." We (gently) moved
our client away from this approach, by convincing them that in general, users
don't make good designers. On the surface, inviting users
to actively participate in design sounds like a good idea. After all, users have
two qualifications that would seem to make them well suited as designers:
| | 1 |
They use the product. Who better to know what's
good and bad about it, and how best to improve it. | | | 2 | They're
clinical domain experts. Who is better qualified to define what a product
should do and how it should work? | But
both arguments are suspect. Here are six reasons why users do not make good designers:
| | 1. |
Users are too firmly rooted in their own perspective.
All of us, as regular users of products, can be so entrenched in our way of doing
things, that we can't appreciate the merits of other approaches. A key challenge
of design is creating a solution that will meet the common
needs of a large enough group of users for the product
to be commercially viable. Professional designers utilize a range of techniques
to help define this broader perspective, including contextual inquiry, user profiling,
and persona development. | | | 2. |
Users of a product often fail to see its design limitations.
If we can't recall the name of our patient even though it was presented on the
previous screen, we're more inclined to chastise our failing memories, than the
designer of the device for not displaying the information where we need it. We
simply accommodate poor design by inventing workarounds. After a while these work
arounds feel like the normal way to do things. |
| | 3. |
The "users are clinical experts" argument
confuses domain knowledge with design knowledge. Just as clinicians are highly
skilled in their specialty, designers are highly skilled in theirs. Professional
designers receive several years of formal training, and seasoned designers have
practiced this skill across numerous design projects. Just as living in a house
doesn't qualify you to be an architect, using a product doesn't qualify you to
redesign it. | | | 4. |
A user's own account of what, how and why she does things
may not be accurate. Psychologists have shown repeatedly, that despite our strongly
held beliefs to the contrary, we often do not know how or why we do what we do.
If, for example, you asked a physician how she arrived at a diagnosis, she may
well describe an analytical process of weighing presenting symptoms and ruling
out competing hypotheses. But research has shown that clinical expertise (as with
expertise across many domains) is largely a matter of pattern matching. This pattern
of symptoms looks like those of a prior patient. Our clinician isn't being dishonest
when she describes a different process. Rather, she is describing how she was
taught. Her problem is that much of the mental work that supports her ability
to diagnose problems based on a complex pattern of symptoms goes on below the
level of her conscious awareness. Our conscious mind simply isn't privy to what
goes on beneath it. Our thoughts would be over-whelmed (not to mention exceedingly
slow) if it was. | | | 5. |
On a related note, just because someone can perform
a complex skill or activity, doesn't mean they are good at describing how to do
it. Cognitive psychologists characterize this difference as a procedural-declarative
gap. Procedural knowledge enables us to perform complex skills and activities;
declarative knowledge enables us to understand and describe them. They are two
different knowledge systems. In the same way that an artist may produce a remarkably
creative painting but be able to say little about her own creative process, a
lab tech may be quite skilled at differentiating analytes under a microscope but
unable to articulate how she does it. Designers need to understand the how and
why. Being a user doesn't guarantee that you know this. |
| | 6.
| Like
the proverbial kid at the candy shop, users sometimes ask for more data and features
than they end up using. What can seem like a good idea ("show me everything")
may not work well in practice. Predicting how we will make use of something is
inherently difficult. Design professionals use techniques like scenario-based
testing to engage users in trying to simulate actual use in an effort to overcome
the limits of prediction. | Conclusion While
the design professionals at Human Factors MD are strong proponents of involving
users in the product development process, we don't encourage active participation
of users in design. User involvement is critical for understanding and refining
requirements, as well as evaluating and providing feedback on designs as they
evolve. But by-and-large, users do not make good designers. [see
other articles] | |